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  <span class="xr_tl xr_s1" style="left: 420px; top: -14px;">If you've assigned sprites to bones you'll </span>
  <span class="xr_tl xr_s1" style="left: 420px; top: 3px;">see that if you rotate, move or scale </span>
  <span class="xr_tl xr_s1" style="left: 420px; top: 21px;">bones, the assigned sprites will be </span>
  <span class="xr_tl xr_s1" style="left: 420px; top: 39px;">effected with them.&nbsp; If all sprites are </span>
  <span class="xr_tl xr_s1" style="left: 420px; top: 57px;">assigned to bones you may not have a </span>
  <span class="xr_tl xr_s1" style="left: 420px; top: 74px;">need to ever select or edit a sprite </span>
  <span class="xr_tl xr_s1" style="left: 420px; top: 92px;">directly.&nbsp; If this is the case, you can lock&nbsp; </span>
  <span class="xr_tl xr_s1" style="left: 420px; top: 110px;">and/or even hide all sprites so that you </span>
  <span class="xr_tl xr_s1" style="left: 420px; top: 127px;">can not accidentally select or edit a sprite </span>
  <span class="xr_tl xr_s1" style="left: 420px; top: 145px;">by clicking on the show or lock buttons </span>
  <span class="xr_tl xr_s1" style="left: 420px; top: 163px;">along the top right of the canvas. You can </span>
  <span class="xr_tl xr_s1" style="left: 420px; top: 181px;">do the same for bones if you have a need </span>
  <span class="xr_tl xr_s1" style="left: 399px; top: 198px;">at any point to only edit sprites.To start </span>
  <span class="xr_tl xr_s1" style="left: 399px; top: 216px;">animating, first edit your starting frame by </span>
  <span class="xr_tl xr_s1" style="left: 399px; top: 234px;">selecting and moving, rotating, stretching or </span>
  <span class="xr_tl xr_s1" style="left: 399px; top: 252px;">changing the alpha (translucency) of any of </span>
  <span class="xr_tl xr_s1" style="left: 399px; top: 269px;">the sprites or bones.&nbsp; Then click on another </span>
  <span class="xr_tl xr_s1" style="left: 399px; top: 287px;">point along the time line and then adjust the </span>
  <span class="xr_tl xr_s1" style="left: 399px; top: 305px;">sprite or bones as necessary to create the </span>
  <span class="xr_tl xr_s1" style="left: 399px; top: 322px;">next key frame.&nbsp; Editing any sprite or bone </span>
  <span class="xr_tl xr_s1" style="left: 399px; top: 340px;">while on a new point in the time line will </span>
  <span class="xr_tl xr_s1" style="left: 399px; top: 358px;">automatically create a key frame.&nbsp; You can </span>
  <span class="xr_tl xr_s1" style="left: 399px; top: 376px;">also create a key frame at any time by </span>
  <span class="xr_tl xr_s1" style="left: 399px; top: 393px;">clicking on the &#8220;key all&#8221; button near the </span>
  <span class="xr_tl xr_s1" style="left: 399px; top: 411px;">bottom right of the canvas, or by clicking on </span>
  <span class="xr_tl xr_s1" style="left: 399px; top: 429px;">the key selected button while one or more </span>
  <span class="xr_tl xr_s1" style="left: 399px; top: 446px;">objects (sprites or bones) are selected. <span class="xr_s4" style=""><a href="key%20all%20vs%20key%20selected.htm" onclick="return(xr_nn());" onmousemove="xr_mo(this,0)" >(See </a></span></span>
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  <span class="xr_tc xr_s4" style="left: -120px; top: -14px; width: 240px;">Animating Sprites and Bones</span>
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